利用canvas
除了可以实现滤镜,还可以利用离屏技术放大镜功能。
为了方便讲解,本文分为 2 个应用部分:
- 实现水印和中心缩放
- 实现放大镜
1. 什么是离屏技术?
canvas 学习和滤镜实现介绍过drawImage
接口。除了绘制图像,这个接口还可以:将一个canvas
对象绘制到另一个canvas
对象上。这就是离屏技术。
2. 实现水印和中心缩放
在代码中,有两个 canvas 标签。分别是可见与不可见。不可见的 canvas 对象上的 Context 对象,就是我们放置图像水印的地方。
更多详解,请看代码注释:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91
| <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8" /> <title>Learn Canvas</title> <style> canvas { display: block; margin: 0 auto; border: 1px solid #222; }
input { display: block; margin: 20px auto; width: 800px; } </style> </head> <body> <div id="app"> <canvas id="my-canvas"></canvas> <input type="range" value="1.0" min="0.5" max="3.0" step="0.1" /> <canvas id="watermark-canvas" style="display: none;"></canvas> </div> <script type="text/javascript"> window.onload = function() { var canvas = document.querySelector("#my-canvas"); var watermarkCanvas = document.querySelector("#watermark-canvas"); var slider = document.querySelector("input");
var scale = slider.value;
var ctx = canvas.getContext("2d"); var watermarkCtx = watermarkCanvas.getContext("2d");
watermarkCanvas.width = 300; watermarkCanvas.height = 100; watermarkCtx.font = "bold 20px Arial"; watermarkCtx.lineWidth = "1"; watermarkCtx.fillStyle = "rgba(255 , 255 , 255, 0.5)"; watermarkCtx.fillText("=== yuanxin.me ===", 50, 50); /****************************************/
var img = new Image(); img.src = "./img/photo.jpg";
img.onload = function() { canvas.width = img.width; canvas.height = img.height; drawImageByScale(canvas, ctx, img, scale, watermarkCanvas); slider.onmousemove = function() { scale = slider.value; drawImageByScale(canvas, ctx, img, scale, watermarkCanvas); }; }; /******************/ }; /** * * @param {Object} canvas 画布对象 * @param {Object} ctx * @param {Object} img * @param {Number} scale 缩放比例 * @param {Object} watermark 水印对象 */ function drawImageByScale(canvas, ctx, img, scale, watermark) { var width = img.width * scale, height = img.height * scale; var dx = canvas.width / 2 - width / 2, dy = canvas.height / 2 - height / 2; ctx.clearRect(0, 0, canvas.width, canvas.height); ctx.drawImage(img, dx, dy, width, height); if (watermark) { ctx.drawImage( watermark, canvas.width - watermark.width, canvas.height - watermark.height ); } } </script> </body> </html>
|
实现效果如下图所示:

拖动滑竿,即可放大和缩小图像。然后右键保存图像。保存后的图像,就有已经有了水印,如下图所示:

3. 实现放大镜
在上述中心缩放的基础上,实现放大镜主需要注意以下 2 个部分:
- 细化处理
canvas
的鼠标响应事件:滑入、滑出、点击和松开
- 重新计算离屏坐标(详细公式计算思路请见代码注释)
- 重新计算鼠标相对于 canvas 标签的坐标(详细公式计算思路请见代码注释)
代码如下:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117
| <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8" /> <title>Document</title> <style> canvas { display: block; margin: 0 auto; border: 1px solid #222; } </style> </head> <body> <canvas id="my-canvas"></canvas> <canvas id="off-canvas" style="display: none;"></canvas> <script> var isMouseDown = false, scale = 1.0; var canvas = document.querySelector("#my-canvas"); var offCanvas = document.querySelector("#off-canvas"); var ctx = canvas.getContext("2d"); var offCtx = offCanvas.getContext("2d"); var img = new Image();
window.onload = function() { img.src = "./img/photo.jpg";
img.onload = function() { canvas.width = img.width; canvas.height = img.height;
offCanvas.width = img.width; offCanvas.height = img.height;
scale = offCanvas.width / canvas.width;
ctx.drawImage(img, 0, 0, canvas.width, canvas.height); offCtx.drawImage(img, 0, 0, canvas.width, canvas.height); };
canvas.onmousedown = function(event) { event.preventDefault(); var point = windowToCanvas(event.clientX, event.clientY); isMouseDown = true; drawCanvasWithMagnifier(true, point); };
canvas.onmousemove = function(event) { event.preventDefault(); if (isMouseDown === true) { var point = windowToCanvas(event.clientX, event.clientY); drawCanvasWithMagnifier(true, point); } };
canvas.onmouseup = function(event) { event.preventDefault(); isMouseDown = false; drawCanvasWithMagnifier(false); };
canvas.onmouseout = function(event) { event.preventDefault(); isMouseDown = false; drawCanvasWithMagnifier(false); }; };
/** * 返回鼠标相对于canvas左上角的坐标 * @param {Number} x 鼠标的屏幕坐标x * @param {Number} y 鼠标的屏幕坐标y */ function windowToCanvas(x, y) { var bbox = canvas.getBoundingClientRect(); return { x: x - bbox.x, y: y - bbox.y }; }
function drawCanvasWithMagnifier(isShow, point) { ctx.clearRect(0, 0, canvas.width, canvas.height); ctx.drawImage(img, 0, 0, canvas.width, canvas.height);
if (isShow) { var { x, y } = point;
var mr = 50;
var sx = x - mr / 2, sy = y - mr / 2;
var dx = x - mr, dy = y - mr;
ctx.drawImage(offCanvas, sx, sy, mr, mr, dx, dy, 2 * mr, 2 * mr); } /*********************/ } </script> </body> </html>
|
放大镜效果如下图所示(被红笔标出的区域就是我们的正方形放大镜):
